AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Belarus Q1 2024
Discover the performance trends of the top 5 boxing games in Belarus for Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw notable trends in the performance of the top 5 boxing games on a unified platform in Belarus. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in its metrics. Weekly revenue peaked at $71 in mid-March, while downloads decreased from 183 in early January to 61 by the end of March. Active users also saw a decline, starting at 507 and ending the quarter at 197.
Real Boxing: KO Fight Club showed consistent performance with weekly revenue hovering around $7-$10. Downloads remained steady, peaking at 91 in late January and maintaining around 78-85 in March. Active users increased from 46 at the start of January to 106 by the end of March.
Burrito Bison: Launcha Libre saw a significant increase in downloads, reaching 281 in late February. Revenue varied, with a peak of $16 in late January and mid-February. Active users remained relatively stable, fluctuating between 957 and 1098 throughout the quarter.
EA SPORTS™ UFC® 2 had the highest number of downloads among the top 5, starting at 963 in early January and ending at 417 in late March. Revenue was modest, peaking at $37 in early January. Active users started at 4930, gradually decreasing to 3503 by the end of the quarter.
Real Boxing 2 had consistent downloads, ranging from 326 to 692 throughout the quarter. Weekly revenue was stable, mostly between $2 and $6, with a peak of $11 in early February. Active users started at 1293 in early January and decreased to 777 by the end of March.
For more detailed insights and data, visit Sensor Tower.